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Wizkids Rules! • View topic - Special Terrain
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Special Terrain

PostPosted: Wed Jul 26, 2017 11:20 pm
by xerkeinen
When used as a special terrain piece, the Invisible Plane's #1 trait says:
(1) Invisible Plane counts as hindering terrain for line of fire purposes and blocking terrain for movement and occupancy purposes.


Can a character with ;Improved-M; ;D-Blocking; move through the Invisible Plane?

If it can, would the squares of special terrain it moved through be destroyed?

Re: Special Terrain

PostPosted: Mon Jul 31, 2017 4:03 am
by hcrulesteam
xerkeinen wrote:Can a character with ;Improved-M; ;D-Blocking; move through the Invisible Plane?

Yes.

If it can, would the squares of special terrain it moved through be destroyed?

No. It is only blocking terrain for movement purposes. It is not blocking terrain for any other game effects and will not be destroyed.

Re: Special Terrain

PostPosted: Sun Apr 29, 2018 7:25 am
by disasstah
SPECIAL TERRAIN TRAITS
(1) Tony Stark's Car counts as hindering terrain for line of fire purposes and blocking terrain for movement and occupancy purposes.


KNOCK BACK SEQUENCE
A character that is knocked back is knocked back in a direct path (called the knock back path) away from the character causing the knock back. To knock a character back, place it into the first square along the path, and then place it into the next square along the path, etc. Continue placing the character one square at a time in squares next to each other along the knock back path until one of six things happens (checked in this order):

3. Blocking terrain occupies the next square or is just before the next square. If just before, it is either a wall (orthogonal path) or an intersection (perfect diagonal path). (See p. 21 for Blocking Terrain and Walls.)


If a character is knocked back into special terrain, do you treat it as if being knocked back into blocking terrain?

Re: Special Terrain

PostPosted: Sun May 06, 2018 9:43 pm
by hcrulesteam
disasstah wrote:If a character is knocked back into special terrain, do you treat it as if being knocked back into blocking terrain?

Yes.

Re: Special Terrain

PostPosted: Wed Feb 20, 2019 3:42 am
by luckymusolino
Special Terrain Traits wrote:(2) Characters in adjacent squares modify their defense value by an additional +1 when targeted by range attacks if the line of fire drawn to them crosses a square of SHIELD Flying Car.


If the attacker has ;Improved-T; ;Hindering; , would the target still get the +1 from the above trait?

Re: Special Terrain

PostPosted: Tue Feb 26, 2019 3:18 am
by hcrulesteam
luckymusolino wrote:If the attacker has ;Improved-T; ;Hindering; , would the target still get the +1 from the above trait?

Yes. The +1 modifier to defense granted by the trait will apply regardless of whether or not the attacker's line of fire is hindered.

Re: Special Terrain

PostPosted: Wed Jun 19, 2019 12:53 pm
by sassamo
Dune Buggy counts as hindering terrain for line of fire purposes and blocking terrain for movement and occupancy purposes.

Given the following setup where ;F-Character; is a friendly character, ;O-Character; id an opposing character, and ;Vehicle; is special terrain that is blocking for movement and occupancy purposes:
;Blocking; ;O-Character;
;F-Character; ;Vehicle; ;Vehicle;
;Hindering; ;Vehicle; ;Vehicle;
Can Friendly close attack Opposing?

If the Friendly tried to move, would it need to break away?

Re: Special Terrain

PostPosted: Sun Jun 30, 2019 10:22 pm
by hcrulesteam
sassamo wrote:Given the following setup where ;F-Character; is a friendly character, ;O-Character; id an opposing character, and ;Vehicle; is special terrain that is blocking for movement and occupancy purposes:
;Blocking; ;O-Character;
;F-Character; ;Vehicle; ;Vehicle;
;Hindering; ;Vehicle; ;Vehicle;

Can Friendly close attack Opposing?

Yes.

If the Friendly tried to move, would it need to break away?

No.

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